Posted by: Daniel O'Brien | May 23, 2007

Halo 3 playable

halo3playable.png

Halo 3, a monstrously anticipated threequel to possibly one of the best launch titles on any console ever. As you’re reading this you may or not know they lots of people in lots of places are playing Halo 3 right now? You want in? Well, click this link for our preview of Crackdown, buying it is the key to getting in on the Halo 3 beta – you buy Crackdown, you’re in the Beta. Sheduled to end June 10th, you’ll have plenty of time with it! Not interested so much in playing it, but want to know more about Halo 3, it’s features, new content, pretty much everything Halo 3 related, then read on!

The Halo 3 Beta is alive and kicking!

With an average of 40 thousand people playing the Halo 3 beta at any one time (a quarter of the people playing Halo 2), the beta is in full swing as of writing, and that includes everyone on the 360insight team. The improvements in Halo 3 are so numerous that it wouldn’t make logical sense to have all the information in a single post. One of the largest posts at 360insight involves a complete summary of information about Halo 3’s single and multi player, and it can be found here.

If after reading that you still want more you can read 360insights breakdown of scans released in a Swedish Magazine, scans included.

The code of the Beta contains such glorious details…

Clever people over at the 7th Columnist have found a huge amount of information regarding what could be in the final build of the game, see below for an entire list of weapons and vehicles!

Weapons:

  • Assault Rifle
  • Battle Rifle
  • Beam Rifle
  • Brute Shot
  • Carbine
  • Excavator
  • Gravity Hammer
  • Flamethrower
  • Magnum
  • Missile Launcher
  • Needler
  • Plasma Pistol
  • Plasma Rifle
  • Fuel Rod Cannon
  • Rocket Launcher
  • Shotgun
  • SMG
  • Sniper Rifle
  • Spartan Laser
  • Spiker
  • Sword

Vehicles:

  • Mongoose
  • Warthog
  • Hornet
  • Pelican
  • Scorpion
  • Ghost
  • Brute Chopper
  • Spectre
  • Shadow
  • Banshee
  • Phantom
  • Wraith

And that’s not all

What’s more, those 133t h4ckz0rz (elite hackers – i know my ‘leet speak’ is appalling) have found seemingly limitless options in the custom games. Below is a brief list of all the options you can expect to tweak come September 25th…

  • Damage resistance
  • Shield multiplier
  • Shield recharge rate
  • Immune to headshots
  • Grenade counts
  • Infinite ammo
  • Weapon pickup disabled
  • Player speed (25%, 50%, 75%, 90%, 100%, 110%, 125%, 150%, 200%, 300%)
  • Player gravity (50%, 100%, 200%)
  • Vehicle use (passenger only)
  • Motion tracker range (10m, 25m, 75m, 100m, 150m)
  • Vis effects (black glow, team glow, white glow)
  • Active camo (good camo that might fool and elite, poor camo that might fool a grunt, invisible)
  • Indestructible vehicles (on, off)

And if you like, we even have a video flavor of the information courtesy of the ever growing Youtube:

There’s a lot isn’t there!

And finally, we come to perhaps the most delighting possibility of the lot. Four player co op!

Note the sentence in bold type in the following text:

The game cannot start because all players are set to observer. Too many players for splitscreen. Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live…

You betcha! Of course this isn’t guarenteed, and this may indeed sky rocket expectation, but of course the question is, why would it be in there if it wasn’t possible!?

Of course Halo 3 has solidified it’s place in 360insight’s Most Anticipated, along with frequently being in 360spotlight, and in due course impressions of the addictive multiplayer. By due course we quite obviously mean ‘once we are able to tear ourselves away from the beta’.

Now that you’ve visually ingested this exhaustive coverage of Halo 3, do you want more, or would you rather just go play some more Halo?

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Responses

  1. That’s freakin’ awesome!


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