Posted by: Daniel O'Brien | January 13, 2008

Mirror’s Edge, Hyper Realistic Parkour, anyone?

Mirror’s Edge hasn’t really got around yet, but I predict this to be a special game, or at least, I hope this is going to be a special game. The prospect of a parkour (or freerunning to some) inspired action adventure game with an engine like this is simply… moistening. Did I just say that…? Screw it, you be the judge.


Anyway, it’s in development by DICE, yeah those famous dev’s in charge of the Battlefield franchise, which as some of you know, means the game is going to be published by EA. But fear not as although even I tend to pass off games connected with EA to have a fate of mediocrity, not this one. Much like the Burnout and Battlefield series, these aren’t actually developed by EA. So it isn’t necessarily doomed… To date no concrete details have surface, although DICE issues this official teaser if you will:

“At this time, we are not revealing anything more than the fact that we are changing the way that players are able to move in first person. No more restrictions, no more being blocked by simple barriers such as walls and fences. We want to enable the player to move like a real person, with the ability to run, jump, vault and slide in a way that has never been seen before in a first-person game.”

Part hyperbole, part details. Since that statement a couple of other tidbits have come out; you actually see your limbs (not often done in first person games) as shown in picture after the break. Edge, famous UK publication, were lucky enough to play an early build of the game and came away with the impressions of:

“[Mirror’s Edge] feels vividly realised in a way that firstperson games commonly don’t”

Moistening isn’t it…no, you’re probably right. Moving swiftly on… some more details reported by Kotaku now:

“Instead of your character being just a floating camera, like most other FPS games, your whole body is an object in Mirror’s Edge. Your legs, arms and torso are visible, allowing you to judge your leaps, handholds and shimmys. Your body will also behave accurately – if you’re running at full-speed you’ll be able to see your feet taking larger steps and your arms pumping, and this will affect your momentum.”

This one, I think, is definitely going up in the 360insight hall of anticipation

music note While writing this, I was listening to “Sunshine” by Lupe Fiasco







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